Department of B.Tech. Computer Game Multimedia

Department of B.Tech. Computer Game Multimedia

Bachelor of Technology Program in Computer Game Multimedia

Department of Computer Game Multimedia

General Information

Degree: Bachelor of Technology Program in Computer Game Multimedia

               : B . Tech .( Computer Game Multimedia )

Duration 4 Years

Credit Requirements - 134 credits

Objective

This course covers practical training and theory in computer games design and development, to prepare students for a career in the expanding games development sector or the broader multimedia industry. The degree provides students with sophisticated programming capability, a sound theoretical basis in games design and development, specialist knowledge and skills in graphics rendering, software development, and multimedia programming.

Course Structure

General Education Courses 32 credits

 
Humanities and Social Sciences Group 12 credits
Sciences and Mathematics Group 9 credits
Language Group 9 credits
Interdiscriplinary and Physical Education 2 credits

Area Crouses Requirement 96 credits

 

Foundation Courses

18 credits

Core Courses Requirements

56 credits

Major Required Course

18 credits
Free Elective Course 6 credits

Course Plan

First Year

FIRST SEMESTER Credit (Lecture-Lab)
CGM 101 Critical and Creative Thinking 3(3-0-6)
CGM 104 Foundation of Design 3(3-0-6))
CGM 105 Basic Drawing 3(3-0-6)
CGM 106 Art History for Game Design 3(2-3-6)
CGM 117 Computer Programming I 3(x-x-x)
XXX --- Sciences and Mathematics Group 3(x-x-x)
RSU 101 Dharmacracy 3(x-x-x)
 ESS xxx  Interdiscriplinary and Physical Education  1(0-2-1)
SECOND SEMESTER
CGM 102 Creative Writing for Game Design 3(3-0-6)
CGM 110 Foundation of Computer Graphics Design 3(2-3-6)
CGM 118 Computer Programming II 3(2-3-6)
CGM 121 Foundation of 2D Animation 3(2-3-6)
CGM 211 Game Design and Production 3(2-3-6)
 ENL xxx Language Group 3(2-3-6)
XXX --- Humanities and Social Sciences Group 3(x-x-x)
     
Second Year

FIRST SEMESTER Credit (Lecture-Lab)
CGM 122 Foundation of 3D Modeling 3(2-3-6)
CGM 208 Visual Programming 3(2-3-6)
CGM 209 Data Structures and Algorithms for Games 3(2-3-6)
CGM 222 Computer 2D Animation 3(2-3-6)
CGM 242 2-Dimensional Game Project 3(2-3-6)
 ITE 201 Information Technology Engagement in a Community 3(3-0-6)
     
SECOND SEMESTER
CGM 212 Web Design and Development I 3(2-3-6)
CGM 235 3D Animation 3(2-3-6)
CGM 243 3-Dimensional Game Project 3(2-3-6)
CGM xxx Core Courses Requirements (1) 3(x-x-x)
CGM xxx Core Courses Requirements (2) 3(x-x-x)
XXX --- Humanities and Social Sciences Group 3(x-x-x)
 ENL xxx  Language Group 3(x-x-x)
Third Year

FIRST SEMESTER Credit (Lecture-Lab)
CGM 281 Game and Multimedia Project I 3(2-3-6)
XXX --- Humanities and Social Sciences Group (3) 3(x-x-x)
CGM xxx Core Courses Requirements (3) 3(x-x-x)
XXX --- Language Group (3) 3(x-x-x)
XXX --- Free Elective Course (1) 3(x-x-x)
     
SECOND SEMESTER
CGM 382 Game and Multimedia Project II 3(2-3-6)
XXX --- Core Courses Requirements (4) 3(x-x-x)
XXX --- Core Courses Requirements (5) 3(x-x-x)
XXX --- Core Courses Requirements (6) 3(x-x-x)
XXX --- Free Elective Courses (2) 3(x-x-x)
 XXX ---  Language Group  3(x-x-x)
Fourth Year

FIRST SEMESTER Credit (Lecture-Lab)
CGM 494 Senior Project Preparation 2(0-4-2)
CGM 495 Seminar in Computer Games and Multimedia 3(3-0-6)
XXX --- Core Courses Requirements (7) 3(x-x-x)
XXX --- Core Courses Requirements (8) 3(x-x-x)
XXX ---  Language Group  3(x-x-x)
SECOND SEMESTER
CGM 496 Senior Project 4(0-8-4)
     

Career opportunities

Department of information technology Rangsit University It has proven to be a vision in creating a multimedia computer game course. Since 2004, the entertainment industry has grown and commercialized in such a leap. By the way, people can not deny the consumption of information technology for entertainment type games. It is simply said. "Everyone is playing computer games and everyone downloads the game"

Key Features

  1. The first Thai course opened.
  2. Practical learning guidelines for direct experience.
  3. Combined with science and art.
  4. The learning process is easy to understand. Deliver high academic performance.
  5. The content of the course meets the needs of the industry.
  6. Subject Topic Selects Global Technology Continuity Track Instructors have direct the industry experience. 
  7. Many supportive learning tools are available to support learners.

Career Opportunities

  1. Game Developer
  2. Engine Game Specialist
  3. Game Programmer
  4. Game Designer
  5. Computer Graphic Designer​​​​​​​​​